gamescom latam unveils its dynamic lineup of talks and discussions

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gamescom latam unveils its dynamic lineup of talks and discussions

gamescom latam, the first Latin American edition of the biggest gaming event in the world, today is thrilled to unveiled its comprehensive program of speakers, marking a monumental milestone in Latin America’s gaming landscape. This year’s roster boasts luminaries such as David Alpert of Skybound Entertainment, Jenna Seiden from Skydance Interactive, and Sebastian Croteau representing The Monster Factory. These distinguished personalities, along with a diverse array of developers, voice actors, producers, and industry directors, will converge to share their invaluable insights and experiences with visitors.

Set against the vibrant backdrop of São Paulo starting June 28, 2024, gamescom latam promises a captivating exploration of topics pivotal to the gaming and entertainment market. From envisioning the future trajectory of the industry to dissecting innovative working methodologies and examining the societal impact of games, attendees can anticipate thought-provoking discussions that shed light on the ever-evolving gaming landscape

 

Attendees can prepare  to immerse themselves in an unparalleled experience spanning over 250 hours of programming. Covering a myriad of subjects encompassing the vast realm of gaming, the event ensures something for everyone. Whether you’re intrigued by the latest industry trends, eager to glean insider knowledge, or simply seeking to engage with fellow gaming enthusiasts, gamescom latam offers an inclusive platform for exploration and discovery.

Furthermore, we’re delighted to announce the participation of esteemed companies such as Ubisoft, Niantic, Nintendo, Wargaming, and more, further enriching the event with their presence and contributions.

“One of gamescom latam’s goals is to bring the public closer to the names in the industry. The talks will not only bring content to visitors but also address important issues, such as the vision of the future from those inside some of the world’s leading companies in the field,” commented Gustavo Steinberg, CEO of gamescom latam. 

Join us at gamescom latam as we celebrate the convergence of innovation, creativity, and community in the world of gaming. Secure your place today and prepare to be inspired!
 

Here are some of the highlights that will be at gamescom latam 2024:

From Pixels to Power: The Rise of Gaming Culture

June 28, Journey Stage 2

In this panel, David Alpert, CEO and co-founder of Skybound Entertainment, a multi-platform entertainment company that creates content in comics, TV, movies, video games, interactives, podcasts, merchandise, and more, will comment on how video games have stopped being just a way to pass the time and have started to level the playing field in pop culture. Given the countless hours spent unlocking achievements or even defeating some of the bosses in Elden Ring, the natural next step is to take gaming into movies, television, and more. There’s never been a better time to play!

CoDevelopment:  Insights from big publishers

June 28, Journey Stage 2

This panel will feature Julian Castano, Category Manager – External Production and Marketing Services at Ubisoft, who will discuss current trends in co-development and why it is important for publishers and studios. What is the difference between outsourcing and co-development? What are the main factors publishers consider when deciding on a studio? What is the impact of AI on game development in general and co-development? Is Latin America ready to ride the wave of co-development?

Games and Actors – The role of voice actors

June 28, Quest Stage 1

Bruno Sangregório, André Rinaldi, Guilherme Marques and Fábio Campos, Dubrasil’s top dubbing directors, each with more than 10 years’ experience in the market and with a wealth of experience in dubbing anime and several games in their portfolio, talk about the developer’s need for the actors’ work in an original production, with a message from Hermes Baroli about the influence of Brazilian dubbing on the North American dubbing scene.

Gameplay Keys and Kastles

June 29, Journey Stage

The Dubrasil and GAMESCOLA teams come together on stage for a demonstration of KaK, explaining the process of creating the game, from conceptualization to dubbing. While they talk, a run-through of the game is made by the developers themselves, exemplifying what has been said and showing the game’s assets. 

Tectoy’s return to the games market (From games to hardware)

June 28, Quest Stage 2

In this panel, the team responsible for the Zeenix project will share the project’s trajectory, explaining how it was structured and planned. They will also discuss their vision for the future and how Brazilian studios and companies can join Tectoy on this new journey.

New Hardware from Tectoy with its Horror Game

June 30, Journey Stage

In this panel, Pedro Caxa and Eddy will talk about Zeenix and its technologies. Along with them, Daniel, from Nine Heads, will present his new game and explain how it uses Zeenix’s next-generation technologies to give players an incredible Unreal Engine 5 experience on a portable device.

Global insights on VR (virtual reality) from US and Brazilian executives

June 28, gamescom latam Quest stage 2

At the talk, Jenna Seiden, an industry veteran at Skydance Interactive, will be in an engaging chat with a leading Brazilian executive from the virtual reality (VR) sector. This session will delve into the current state of the Virtual Reality industry, explore various business models and provide valuable insights for South American studios looking to launch and work on a global stage.

Accessibility, Difficulty, Approachability: Games for All

June 26, gamescom latam Quest stage 2

In this panel, Whitethorn Games founder Matthew White talks about his approach to making games accessible. Known as the “defenders of easy games”, Whitethorn prides itself on creating games for absolutely everyone. Where is the line between usability and accessibility? How does difficulty enter the discussion? This Q&A-focused panel invites discussion and introspection on how to make games more accessible.

The Art of Creating Audio Nightmares with a Human Voice (updated)

June 28, gamescom latam Quest stage 2

In the panel, Sebastiann Croteau, who has worked on games such as Marvel’s Guardians of the Galaxy, Dead by Daylight, Shadow of the Tomb Raider, Far Cry 5, Rainbow Six Siege: Outbreak, Assassin’s Creed 2, and Far Cry Instincts and some films and TV series (The Colony, Helix Season 1 and Devil’s Gate) tells us about the science behind the extreme voice techniques used by creature voice actors, vocal archetypes, challenges and voice layering techniques. He also delves into the process of recording this type of character and offers tips and tricks for getting the most out of creature voice actors.

The names featured join other big names in the industry who have already been announced, such as Chance Glasco (Good Dog Studios), Pawel Sasko (CD Projekt Red), Mike Foster (Sony) and Tim Morten (Frost Giant).

The full program can be found on the event’s official website.

Under the seal of the Ministry of Culture and the Culture Incentive Law, gamescom latam is sponsored by Banco do Brasil, Sabesp and TNT; B2B partnership with Abragames — Brazilian Association of Digital Game Developers through the Brazil Games Project, a partnership with the Brazilian Trade and Investment Promotion Agency, ApexBrasil; realization Omelete&Co, Koelnmesse, game, gamescom latam, SPcine, Secretariat of Economic Development and Labor of the City of São Paulo, Associação Paulista dos Amigos da Arte, Secretariat of Culture, Economy and Creative Industry of São Paulo, Ministry of Culture, Ministry of Development, Industry, Commerce and Services and Federal Government. New sponsors and supporters will be announced soon.

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